Intel

Intel

The Art of Connecting the Dots

on Jul 03 2024
The critical thing to understand about telling a story is that you are not relating an entire series of events. You are not telling everything that happened as you would in a police report. You are not drawing a line. You are plotting a series of points, along that line, as a sort of connect-the-dots puzzle, allowing the reader's brain to infer the boring parts with minimum effort, while focusing on the interesting bits. And just what the dots, the interesting bits, are and aren't depends on what sort of story it is. Characters in Lord of the Rings never think or talk about sex, despite George Martin's objections, because it isn't that kind of story. It's the story of a existential struggle against a force of pure evil. Libido simply isn't relevant. In Theft of Fire, characters think about sex a great deal, not because I share Martin's halfwitted objections to Tolkien, but because it IS that kind of story... the whole intention is for certain characters to begin the story as creatures ruled by their impulses and appetites, and then to develop. However, no one in Theft of Fire is seen to eat, beyond Miranda taking one bite of sandwich, which is actually a power play, not a meal. Why? Because it's not relevant. Characters in Redwall and Song of Ice and Fire have sumptuous feasts, because it is. Any event that isn't in the furtherance or fulfillment of some story promise is BORING, and should be left in behind the dots, for the reader to infer. It's unimportant whether Sam is having sexual fantasies about Rosie while journeying through Mordor. We just need to know that he misses her. We don't need to know every detail of Marcus and Miranda's conversations in a solid month of stealthily gliding towards the outer solar system. We just need to be able to infer that they are alternating between arguments and very subtle flirtation. If you stick to the right dots, and don't put them in the wrong points, or try to draw the whole curve, then the story stays interesting. The challenge here, however, is not only understanding that we are drawing the connect-the-dots puzzle, writing only the high points, but in knowing what our story actually is, what the readers care about, what promises we have made. The story is established by promises made to readers, which we must fulfill. These promises are not about what will happen, but of what, and who, the story will be about. The danger here is that the more popular, lengthy, and detailed the series is, the more easy it is for what authors are interested in to diverge from what readers are interested in. Then they scamper off drawing irrelevant dots, delaying or even avoiding story developments that readers are invested in and waiting for. One important reason this can happen is that authors spend a lot more time with our characters and settings than readers do. If I publish one Orbital Space novel a year, then every year, readers spend about twenty hours with Marcus, Miranda, and Leela. Forty if they re-read when the sequel is impending. But if I spend 8 hours a day, 6 days a week, working on that sequel, then I am spending 2500 hours with those same characters. This doesn't necessarily mean I get bored of them, but it does mean I have a lot of time to get interested in other characters and secondary aspects of the story. If I don't understand the gap between my interests and the readers', then I am in danger of boring the reader by drawing dots on these things for their own sake, either without first setting up promises that make the reader care, or at least without doing so adequately. The more of a celebrity an author is, the more he sells, and the longer his career becomes, the greater the danger of this. Once a creator becomes interested in things his audience isn't, it's up to his support staff to open his eyes and get him back on track. But if he is viewed as The Great One, and has no one with the balls and job security to tell him he is full of shit and this chapter sucks, it will take great strength of character to avoid disappearing up his own ass. This is why the middle books of Wheel of Time start to drag. This is why Rhythm of War was half again as long as it needed to be, full of irrelevant viewpoints that you suffered through while you waited to return to the story you were invested in. And this is why the Star Wars prequels sucked. No one was willing to argue with The Great One. If you want your readers to be interested in new things that weren't promised in the first volume, you have to make new promises, and make them every bit as carefully as you did the original ones. A secondary character cannot become a primary character without specific, intentional, additional work to make them so. Their prior role as a secondary character will not suffice. You must do more than that. And a story only has room for so many primary characters, because the reader only has so many fucks to give. Don't spread them too thin. Personally, I would not introduce a new primary character after the first volume unless the story absolutely requires it, and then I would spend the same effort I spent setting up the original story. And I'm careful to keep someone around whose specific role is to argue with me. Her name is Natalie. To Natalie, I will never be The Great One, no matter how many books I sell, or get made into movies. Because she knew me before I wrote them, and I will always be that guy who married her sister, the one with the knack for storytelling. Talented, but not an object of veneration. She was my first beta reader, and she devoured the book in the course of a single weekend, then threatened to strangle me because I hadn't included enough of a celebratory moment at the end. She utterly lacks the capability to carry out such threats, but I could see she was right. Being a professional storyteller requires a careful blend of creative rule-breaking and strict self-discipline. You have to love the stories you tell, but you also must remember they are not for you, but for others. You have to reliably fulfill the promises you made, without being predictable enough to let the audience guess how you will do it. And most of all, you have to know where to put the dots.  Original Post

Laying the Scaffolding for Box of Trouble

on Jul 03 2024
2,186 words today. A lot of it scaffolding, but much needed scaffolding that will pay dividends for book 2, Box of Trouble.

The DemystifySci Podcast

on Jun 27 2024
Devon talks about ethics of space exploration, the role of government in space exploration, the colonial perils of the past in the context of the New Frontier, and the role of fiction in shaping objective reality.

Benjamin Boyce chats with Devon

on Jun 25 2024
Devon joins Benjamin Boyce to talk about Theft of Fire and the state of the world

The Lou Perez Podcast

on Jun 20 2024
Devon talks with comedian, producer, and author, Lou Perez

That Park Place Podcast

on Jun 16 2024
Hosts Hangry Table and Martin Stone talk with Devon about his inspiration, writing process, and the secrets to building immersive futuristic worlds.

The Blaster and Blades Podcast

on Jun 16 2024
Devon joins Blasters and Blades to talk all things Theft of Fire, and more!

Review by Caleb Beers, "A Pointless, Thoroughly Upsetting Story" author

on Jun 16 2024
"If you like hard sci-fi then buy this book yesterday"

How Can Fiction Change Minds?

on May 13 2024
Are you tired of stories that try to beat you over the head with a message? What if there was a better way to persuade people through storytelling? On The Brian Nichols Show, Devon reveals how fiction can introduce new ideas and change minds without being preachy. 

The Beard of Darkness Interviews Devon Eriksen

on May 09 2024
The Beard of Darkness and Devon and a fun conversation about sci-fi books, Devon's career before writing, and more!

A State of the Series Update: All FAQs Answered

on May 09 2024
Box of Trouble is 56K words deep after splitting one book into two. The audiobook Kickstarter is nearly ready. Publicity keeps the lights on; progress continues—one post, one podcast, one page at a time.

BiblioTheory Interviews Devon Eriksen

on Apr 29 2024
BiblioTheory follows up his review of Theft of Fire with an interview with Devon.

Theft of Fire review by Neal Asher, Polity Universe author

on Apr 29 2024
"A thumping good read, with excellent breathless pace. It suspended disbelief and was engaging."

Theft of Fire selected as finalist for Prometheus Award

on Apr 17 2024
The Prometheus Award is an annual honor given to best libertarian science fiction novels. Theft of Fire was selected among the top 5. Past winners include Larry Niven, John Varley and Neal Stephenson.